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Patch Notes

Curated from official Stars Reach dev blogs and patch notes. Not affiliated with Playable Worlds.

hotfix7.3.2

Open Horizon Hotfix 7.3.2

Networking fix restoring inventory, skills, and crafting UI visibility. Patched a bug where the /dance emote could heal other players' wounds.

  • fixedResolved a networking bug that prevented inventory, skills, and crafting UI from appearing on login
  • fixedFixed the ability to heal other players' wounds via the /dance emote
  • removedRemoved the dancers from the TPL Space Station (placed as a side-effect of the healing bug)
Source →
major7.3

The Open Horizon Update

Replaces the linear "on-the-rails" tutorial with the new Challenges system, introduces the Galactopedia, revamps the Skills window, adds Pistol and Grenade Launcher ability trees, and updates Haven's starter experience.

  • changedReplaced linear Haven questline with the new Challenges feature — small, bite-sized tasks players complete at their own pace
  • changedStarting experience now begins directly on Haven with Mayor Bob after a short intro, instead of the FTUE Hallways
  • addedHaven now features an ongoing Corruption-related terraforming situation for players to participate in
  • addedGalactopedia: in-game encyclopedia replacing F1 help screens; entries unlock as players encounter new systems and lore
  • changedSkills window reworked: updated top bar with currency/profession/XP labels, dynamic detail panel, and zoomable/pannable skill tree view
  • addedSkill boxes now show four clear visual states: Not Learned, Learned (In Practice), Learned (Out of Practice), and Work in Progress
  • addedSkill kiosks support "Learn Skill", "Stop Practicing", and "Start Practicing" buttons contextually
  • changedPistol and Grenade Launcher skill trees moved to their own XP types; trees require using the appropriate weapon to earn XP
  • changedPistol default battery size set to 6; each projectile ability consumes 1 battery with auto-regen after a few seconds
  • addedPistol skills: Double Tap, Ricochet, Unload, Double Time, Pistol Whip
  • addedGrenade Launcher skills: Cluster, Repulsor, Implosion, Uplift
  • addedHealix skill: Siphon — hold to fire a beam that drains enemy health to restore your own
  • fixedBesom Scrubs now drop branches when harvested
  • addedWood Slurry Recipe accessible through Refining Other skill box
  • changedGrip and Stock recipes now require wood instead of planks
  • fixedFixed issue where certain specials removed from tools could not be re-added
  • addedGamma correction slider added to Graphics settings
  • fixedServer performance: resolved flora scanning slowdowns and item-moving-to-container slowdowns
  • fixedConsumable UI no longer resets on zoning or death
  • addedBallhog enemies now have audio
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major7.2

A Recruit No More – The Crucible Update

Completes the new player pathway by adding Crucible as the third onboarding planet. Introduces Grenade Launchers, ability loadouts, map overhaul, movement balancing, and extensive UI improvements.

  • addedCrucible planet added to the new player pathway (Preamble → Hallway → Haven → Crucible → TPL Starbase)
  • addedCrucible: hostile, resource-rich planet with a TPL satellite training base; players earn Space Suit needed for Starbase travel
  • changedNew characters required to experience Haven & Crucible; existing characters cannot revisit these planets yet
  • addedGroup travel system for moving all players to/from a planet simultaneously
  • addedEnhanced mission system upgraded to support Crucible planet training
  • changedFull movement speed balance pass: characters, creatures, and projectiles slowed for better moment-to-moment gameplay
  • changedGravMesh now uses Battery instead of Stamina, with lower max but faster regen (shorter, more frequent usage)
  • addedGrenade Launcher added: arc projectiles and AoE attacks; crafted via new Crafting skill recipes; Fire Singularity + Uplift combos
  • removedLegacy placeholder weapons (Omniblaster, Companion Orbs) no longer acquirable; existing copies kept until next wipe
  • addedFirst iteration of Customizable Ability Loadouts: Loadout Kiosks in Camps and the TPL Starbase allow swapping E/Q abilities on Pistols and Grenade Launchers
  • changedMap overhauled from ASCII-based to dynamic terrain map (M key) that reveals via Pathfinder surveying
  • changedHealix model updated and targeting radius slightly increased
  • changedPublic Events, navigation waypoints, nameplates, and World UI transitioned to new rendering system
  • addedChat style customization (color/appearance of messages in ESC > Gameplay)
  • addedKey rebinding available via Controls section in ESC menu
  • addedConsumable Assignment added to inventory screen with drag-and-drop to radial menus (F key)
  • addedNew slope movement animations (up and down)
  • changedDodge roll timing extended: 0.5s animation / 0.75s dodge duration (was 0.25s / 0.25s)
  • changedShields simplified: no longer have a passthrough damage threshold; block all projectiles until capacity breaks
  • changedDense forest planet performance greatly improved via custom billboard tech for distant trees
  • fixedFixed tool-swap animation issues leaving arm in incorrect position
  • fixedFixed tools not functioning when holstered while climbing or vaulting
  • fixedFixed tools on slots 2–4 not functioning properly after loading back in
  • fixedCollections system now more accurately updates on acquisition
  • addedBuilding tiles now display outlines when selected with the fabricator
  • addedNew 2×2 floor tile variations and 1×1 rugs added
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hotfix7.1.2

That's No Moon – Haven Update 7.1.2

Small patch fixing GPU memory leaks, opening Jotania wormgate for testing, and improving server exception logging.

  • fixedFixed one or more significant GPU memory leaks, improving client stability
  • fixedImproved exception logging to capture more useful forensic data
  • changedReduced overall logging volume slightly for minor performance gain
  • addedWormgate to planet Jotania opened for extended traversal and terraforming testing
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hotfix7.1.1

That's No Moon – Haven Update 7.1.1

Rapid patch smoothing the Haven update launch: fixed building offsets, NPC interactions, mission dialog errors, and multiple Haven-specific bugs.

  • fixedPlayers who skipped Hallway with "I know what I'm doing" now correctly receive a Grapple
  • fixedBuilding and object offset on Haven resolved; NPC "G to interact" and rubberbanding caused by invisible collisions fixed
  • fixedSurvey point in the Park no longer moves to the roof
  • changedShootery targets now require three hits to destroy (clarifies Overcharge mechanic)
  • fixedOvercharge no longer sticks in the "on" state after first use
  • fixedCryostar pistol now has audio
  • fixedMinor mission dialog typos corrected
  • fixedJuvenile Ballhogs and Targeting Dummies now stay in their designated locations; Juvenile Ballhogs made invulnerable
  • removedBank Kiosk removed from Haven (confusing new users)
  • changedPlayers can leave Haven even if all missions are abandoned
  • changedDay/night cycle extended to 20 minutes each
  • fixedGravity generator seams in TPL Starbase fixed (no more camera issues)
  • addedCrafting tables added to the Starbase (previously absent unless GovBots had progressed)
  • fixedTrowel recipe now correctly awarded when Seed Planting skill is unlocked in Farming
  • changedInternal versioning aligned with dev team numbering (now 7.1.1 following 7.1.0)
Source →
major7.1.0

That's No Moon – The Haven Update

Introduces Haven, the TPL Training Moon, as the first post-Hallway onboarding location. Adds first-person view, BioScanner tool, spatial chat overhaul, targeted emotes, and major mission system rework.

  • addedHaven: TPL Training Moon township with Mayor Bob and ~12 short onboarding missions covering mining, combat, crafting, etc.
  • addedBioScanner tool: non-destructive scanning of Makers and Creatures to add to collection without killing them
  • changedNew player path updated to: Preamble → Hallway → Haven → (Crucible soon) → TPL Starbase
  • addedFirst-person perspective: scroll mouse forward all the way to enter first-person view (useful for tight spaces)
  • added"L" key shortcut to open/close the mission log directly
  • addedInteractable items now display a highlight indicating they can be interacted with
  • changedWhen Crafting, "Can Craft" filter toggle now on by default
  • addedMouse sensitivity slider added to Game Options
  • changedNights are brighter; street lamps cast more light
  • addedGrappling Hook now shown on HUD with battery status
  • addedDiscovery flyout notification now appears when a new Discovery occurs
  • addedScanner (TAB + Q) feature on BioScanner, Harvester, and Xyloslicer to locate nearest resource in the world
  • changedNew building tiles and props: concave curve tiles (floor/ceiling), hex lamps, small desktop computer, short cabinet
  • addedHomestead limits (tiles, lights, etc.) now shown on Fabricator palette
  • changedSeed Planting ability moved from Harvester/Xyloslicer to a new Trowel tool (Farming implement from Toolmaking tree)
  • changedCreatures no longer Discovered by killing them; BioScanner required for Discovery
  • changedSay limited to 25m radius, Yell to 50m, Whisper to 10m
  • addedMany new say alternates (moan, carol, accuse, implore, etc.); see /help say
  • addedTargeted says and emotes: /say @Bob <msg> or /bow Bob to face target
  • addedWhisper added: visible to nearby players as "…whispers to…" but content hidden
  • added/reply (/r) command to reply to last tell; /t and /dm as aliases for /tell
  • addedOne-shot moods and permanent moods via /mood or /<mood> shorthand
  • added/help now shows categorized commands: Chat, Moods, Say, Emotes, Commands
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minor6.1.1

Hidden Fog 1.1 Update

Follow-up patch to Hidden Fog: first pass on revised Skill Tree window, server memory improvements eliminating periodic resets, improved graphical settings, and Hallway refinements.

  • changedSkill Window UI: first iteration of functional rework (aesthetics still in progress, functionality improved)
  • fixedServer memory leaks identified and resolved; servers should no longer require periodic resets during playtests
  • changedVolumetric fog now enabled by default (still togglable in Graphics Options)
  • fixedNOTE: Graphics settings not currently saving between logins (to be fixed shortly)
  • changedMultiple subtle improvements to the First Time User Experience Hallway based on player feedback
Source →
major6.1

Hidden Fog Update

Major visual overhaul introducing volumetric fog, custom light grid, improved global illumination, and terrain tiling. Also revamps Hallway onboarding, replaces stock Unity lighting with a 400× faster custom grid, and improves general stability.

  • addedVolumetric fog added (defaults to OFF due to performance impact; enableable in Options)
  • changedReplaced stock Unity point/spot light system with custom light grid solution (~400× faster rendering)
  • addedGlobal illumination with ambient occlusion computed dynamically (darker crevices and caves)
  • addedCustom reflections implementation supporting flora reflections and better metals
  • addedAutomatic sky hue for varied sky colors
  • changedImproved terrain tiling for dramatic day/night visual difference
  • changedHallways widened significantly to feel less claustrophobic
  • changedBroken elevator shaft replaced with a ladder for clarity
  • removedLava room removed from Hallway entirely
  • removedProfession Kiosks removed from end of Hallway (skills moved to training on Haven in next update)
  • addedChat Pane closes while in Hallway to reduce visual clutter, reopens on exit
  • addedCrouch obstacle in Hallway now can be rolled under
  • addedIdentity Kiosk at start of Hallway: choose one of 64 visual appearances (bridge feature until full character customization)
  • changedCharacters no longer randomly change appearance when zoning
  • changedPreamble cut to two screens (was longer); character type selection simplified
  • changedStarbase basement removed; spawn now in Garden of Life via Respawn Stations
  • changedWild Wormholes turned off in favor of future planet rotation feature
  • addedReLife station now shows a visual effect when used
  • removedSoil-to-Metal and Soil-to-Gemstones recipes removed (replaced by "adds" drop system)
  • changedGovBot missions require less wood
  • addedMany new harvestable fruits; fruit seeds now drop from harvesting fruit instead of chopping trees
  • changedCamera defaults to Fixed-Reticle mode (press T to toggle)
  • changedCamera behavior in tight spaces greatly improved
  • addedPrivate /tell chat channel between players on the same world
  • addedClient prediction re-enabled for all projectile weapons with generic model
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major6.0

GovBot Update

Introduces the GovBot system — a TPL sequence for establishing and governing townships on new planets, enabling government tools and civic progression.

  • addedGovBot: TPL construct that guides a group of planetary pioneers through establishing a township on a new planet
  • addedGovBot enables government tools for the new township's mayor and residents
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minor5.5

Vendor Kiosk Update

Adds the Vendor Kiosk to let players sell goods directly from their Homesteads. Recipe unlock automatic for now via Business skill tree.

  • addedVendor Kiosk available: craft via Lathe recipe, place on Homestead to sell goods to other players
  • addedRecipe auto-unlocked for everyone temporarily; part of the Business skill tree
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minor4.1.1

Minor Update – University Update 1.1

Small followup to University Update: building tile model refresh (first step of larger performance asset overhaul) and misc bug fixes.

  • changedBuilding Tiles models updated as first step of a larger performance asset overhaul (appearance of some tiles may slightly change)
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major4.1

University Update

Massively expands visible skill trees to preview future content, adds four new weapon types, introduces the Ecology Kiosk and Servitor Violation system, and overhauls the First-Time User Experience.

  • addedSkill trees greatly expanded to show future progression: Botany (Herbalism, Forestry, Farming, Foraging), Combat (Ranged, Melee, Drones, Combat Engineer), Cooking, Medical, Mineralogy, Ranger, Vehicles, Xenobiology
  • addedNew skill trees: Business (Management, Logistics, Advertising), Humanities (Writing, Music, Dance, Acting), Leadership (Inspiration, Group Tactics)
  • changedOmniBlaster renamed to OmniShock; OmniForce (Kinetic damage) added with Artillery and Hunter Seekers specials
  • addedCorrosion Drones: Corrosion damage weapon with Acid Bath and Bug Bombs specials
  • addedFreeze Ray: Cold damage beam with Snow Globe and Deep Freeze specials
  • changedOmniShock specials now cause Electrified status; Companion Orb Ring Nodes cause burn DoT; Gravity Gun knockback increased
  • changedMining through rock/soil now yields bonus drops: Ores, Found Materials (Obsidian Shards, Quicklime), gases, and gems
  • addedEcology Kiosk on Starbase and every planet: shows Flora, Fauna, and Mineral health stats per world
  • addedServitor Violation system: over-hunting or eradicating resources triggers Servitor Edicts and active penalties (meteor strikes or direct Servitor intervention)
  • changed"I know what I'm doing" character creation option now starts player as Explorer profession with corresponding skills and gear
  • changedLava/Fire Suppressor room revamped for easier navigation
  • changedSoldier profession now gets Artillery special + OmniForce pistol; Explorer gets longer camps and unlock stage 2
  • changedPortal objects in space replaced — fly through instead of land and run through
  • addedWormhole opening and closing VFX and Audio
  • changedTree spreading rate decreased; extinct species no longer naturally propagate
  • fixedHealix beam fixed and heals characters again
  • fixedFood consumables now work correctly
  • changedChat UI overhauled; pressing ESC minimizes chat pane
  • changedLights optimized greatly
  • addedLight volumetric fog added (used sparingly pending further optimization)
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minor4.0

The Dynamic Update

Targets the "zombie" player-death bug where health bar misrepresents death state, plus miscellaneous fixes.

  • fixedActively pursuing the "zombie" bug: non-responsive player state after death where health bar incorrectly shows alive
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major3.0

Twilight Update

Major tools/weapons refactor introducing PQRV stat differentiation for all equipment, long-range Terraformer scanning, inventory stack merging, two new shops on the Starbase, new Homesteading workflow, and significant combat rebalancing.

  • fixedNetcode bug found and fixed — significant FPS improvements for all players
  • changedTerraformer split into three tools: Terraformer (extraction/scan), Depositor (placing resources), Chronophaser (heat beam, erode/lithify)
  • changedHarvester split into two tools: Harvester (harvest/plant bushes/flowers/mushrooms), Pruning Shears (force grow, prune, stunt)
  • changedAll weapons and remaining tools converted to new code system; TAB-switching modes removed
  • addedPQRV stats now actively affect crafted tool/weapon performance: Chronophaser heat cap, Healix heal rate, Companion Orb damage, Terraformer hopper size
  • changedCrafting PQRV formula: sort values descending, drop the lowest, average the remainder for each stat individually
  • addedLong-range resource scanning via Terraformer: TAB to select resource, E to pulse; shows arc indicating direction of nearest deposit
  • changedResource and seed selection now uses a TAB-opened menu instead of mode switching
  • addedInventory stack merging: drag a stack onto another to merge (lossy — fewer total units; stats averaged; preview dialog shown)
  • changedSorting pulldown added to Crafting and Inventory UIs (sort by Name, P, Q, R, V)
  • addedBasic Tool Shop on Starbase: stripped-down Harvester, Terraformer, Xyloslicer, Pathfinder purchasable with Klaatu
  • addedHomesteader Shop on Starbase: purchase Homesteader object after unlocking Architect skill
  • changedHomesteading moved from Ranger to Architect skill tree; Homesteader placed like a Camp; not refunded on disbanding
  • changedCombat XP boosted significantly
  • changedFrozen and Electrified creature debuff durations reduced to 2s; immunity reduced to 4s
  • removedHeat and Cold immunities removed from regular creatures (bosses retain more robust immunities)
  • changedCreature spawner: removed lowest-threat variant of each creature; group sizes reduced; spawner maturation slowed for high-threat creatures
  • fixedCreatures now properly regenerate health when out of aggro range
  • fixedKharvix and Deer flocking AI fixed (no longer circle indefinitely without attacking)
  • addedKlaatu now tradeable between players
  • changedTerraformer hopper drops "Tailings" instead of Gravel; Tailings decay into appropriate world dirt over time
  • changedMany recipe batch sizes increased (blocks, alloys, ores, etc.)
  • addedAudio cue when creatures aggro on player; improved space audio
  • changedNight slightly brighter; lighting colors tweaked
  • changedHUD fully reconstructed (some temporary assets still in place)
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major2.5

Brave New Worlds Update

Fast-turnaround update following the 36-hour stress test. Addresses critical issues discovered during community testing to enable continued gameplay before the next major content update.

  • fixedMultiple critical issues addressed from the 36-hour playtest feedback
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minor2.4

Cosmic Calibration Update

Extensive network upgrade with stress testing of flora and creature densities. Community invited to test pushed limits.

  • changedExtensive network infrastructure upgrade deployed
  • changedFlora and creature density settings adjusted dynamically during stress tests to assess performance limits
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major2.3

Wild Wormholes Update

Introduces Wild Wormholes: random, temporary planet connections for exploration and resource discovery. Planet Rotation concept previewed.

  • addedWild Wormholes: random connections between planets that open temporarily for exploration
  • addedNote: Players logged out on the Wild planet will appear on a random stable planet upon next login
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major2.2

Better Homes & Gardens Update

Comprehensive quality-of-life patch: full XP refund, flora system reset, soft grouping for XP sharing, loot distribution improvements, movement and flora system overhauls, new crafting skill branches, and Refinery station.

  • addedFull XP refund for all existing characters
  • changedFlora system reset and overhauled
  • addedSoft grouping: automatic XP sharing when players are near each other during combat/gathering
  • addedNew crafting skill branches: Architect, Civil Engineering, Refining, Toolmaking
  • addedNew crafting stations: Lathe, Stove, Toolmaker, Refinery
  • added400+ Refinery recipes for ore transmutation and alloy creation
  • addedResource stat system: Potential (P), Quality (Q), Resilience (R), Versatility (V)
  • addedStat drop mechanic: lowest stat dropped per ingredient during crafting
  • changedBuilding blocks now require crafted materials from the Lathe
  • changedImproved loot distribution in group scenarios
  • addedVisual appearance customization for crafted blocks and decor
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majorAlpha

Physics Midterm — Stat System Documentation

Official breakdown of how P/Q/R/V resource stats work in crafting, plus heavy data changes requiring a player and world wipe.

  • addedStat calculation formula: sort values descending, drop N lowest, average remainder (drop 1 for ≥2 ingredients, drop 2 for ≥5 ingredients)
  • addedAll 4 stats (P/Q/R/V) calculated independently per ingredient
  • changedStats are planet-specific — same resource can have different PQRV on different worlds
  • changedPlayer and world wipe required due to extent of data changes
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minorAlpha

World Reset — Post-Kickstarter Restore

Post-Kickstarter world and character reset to restore the intended new player experience. Characters now start with fewer tools; XP boxes must be earned.

  • changedNew character experience restored to intended design: fewer starting tools, XP boxes earned through gameplay
  • changedIntent to reduce frequency of future world resets going forward
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majorAlpha

Procedural Creatures Update

Major under-the-hood creatures system overhaul to support procedural world generation. Sets up data architecture for future procgen creature generation.

  • changedEntire creatures system overhauled for rapid data manipulation in preparation for procedural generation pipeline
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majorAlpha

Seasons, Skies, and Public Events Update

Part 1 of the Seasons system, new procedural sky rendering, and the introduction of Public Events (meteor storms, boss invasions).

  • addedSeasons system Part 1: worlds now have active seasonal cycles affecting flora state
  • changedProcedural sky rendering improved for varied planetary environments
  • addedPublic Events system: meteor storms, boss invasions shown on left-side screen HUD
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majorAlpha

Escarion & Quality of Life Update

Introduces Escarion as a new buildable world with new threats, alongside a broad quality-of-life pass fixing many small annoyances ahead of player influx.

  • addedPlanet Escarion: new building-suitable world with higher-tier enemies
  • changedBroad quality-of-life improvements across UI, missions, and interactions
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majorAlpha

Skill Tree System — Core Implementation

Introduction of the skill tree system with 14 professions, XP trees, and the 80-skill cap.

  • added14 profession skill trees implemented
  • added80-skill active cap with atrophy mechanic (1-week inactivity)
  • addedTool loadout system: up to 5 tools, 2 Specials per tool
  • addedSkills enter "out of practice" state after 1 week without XP